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Magnific AI
The lower resolution background images for the game are upscaled with Magnific AI to massive 4k+ resolution.
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Using ChatGPT for code (city hall part5)
Using ChatGPT to help program a camera controller for a new location comprised of only one ultra-wide image.
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Project update week #46
I have now been working on this project for 46 weeks. Posting an update every week. But this week was a bit different!
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City hall scene exterior 3D modeling (city hall part 4)
This scene is a bit different from your basic scene, as it has a lot of traffic and a functional maglev system. So this is actually a replacement scene for the maglev station when you travel to the city hall.
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Particle based traffic (city hall part 3)
The city in the game is meant to be full of Particle based traffic and the city hall exterior scene is the first scene where this is on full display. The same traffic will also be used to liven up the travel screens.
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Upgrading old Midjourney generations
Some of the game locations were made with midjourney V4 back in the day. And it has an aesthetic I love, but I recently stumbled upon ways to upgrading old locations all within Midjourney to make them a lot better!
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Sub Surface Scattering
Quick sub surface scattering solution with Unity URP shader graph.
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Cloth Sim
It was always my goal to use cloth sim on the character. The hair, the small pouch and the jacket just screamed to be made dynamic.
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Using Midjourney editing tools (city hall part 2)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to use Midjourney editing tools to direct the image generation.
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AI voiceovers
For the voiceovers of Echoes of Somewhere I will be doing a hybrid solution: some voiceovers will be real humans, some will be AI and some will be handled by Apple’s text to speech tech from the 90’s.