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Upgrading the main character
I had planned to keep the characters far away from the camera, as they were not the best quality. But as I have been working on these scenes the main character creeps closer and closer. So I needed to make him look better.
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Home location – part 2: combining the scenes
In part 1, we used Midjourney and Photoshop to create the 2D locations, Now it is time to merge them together – in 3D.
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Pixel art test: Photoshop (beta) AI tools
A new beta version of photoshop was recently released with generative ai tools (adobe firefly) natively supported directly in the app. I tried it with a simple pixel art scene.
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Home location – part 1: Adobe Firefly
Sometimes we need to have different spaces link together. This calls for a very accurate reconstruction of the locations. Here is my journey on connecting multiple AI generated rooms together.
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The Metaverse Podcast
I was interviewed on the Metaverse podcast. We talked about Echoes of Somewhere and VFX in games and movies and on how AI might affect game production.
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The labyrinth – part 1
The later part of the game features a classic labyrinth puzzle. This post is a step by step walkthrough how I used Midjourney and Stable diffusion to achieve the location and the compromises we needed to make along the way.
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AI supercharged water simulations
As the story is about water, I wanted to use some AI accelerated realtime fluid simulations.
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AI skyboxes
There have been multiple advancements in the AI space that I have found very interesting but there has not been a use for them in the game project yet. So I set up a news section to cover more things.
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Weekly update #22
Spring is here and so is the yard work. So this week has been slow for the project. Here is a quick overview of what is going on.
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Building the Metaverse Podcast
I got to share my thoughts on using generative AI in game development on Building the Metaverse.