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AI skyboxes
There have been multiple advancements in the AI space that I have found very interesting but there has not been a use for them in the game project yet. So I set up a news section to cover more things.
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Weekly update #22
Spring is here and so is the yard work. So this week has been slow for the project. Here is a quick overview of what is going on.
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Building the Metaverse Podcast
I got to share my thoughts on using generative AI in game development on Building the Metaverse.
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AI generated, animated logo
Naturally the project also needed an AI generated animated logo! I used Midjourney to create the logo and After Effects to add in the text and handle the animation.
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Maglev train – an animated location
For the in-game overworld map I decided to create a maglev station. This would be a nice and simple location to create some nice animations in!
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Advanced animated neon lights material
This week, I decided to continue along the lines of the flickering screens. But this time I would tackle complex neon sign / light animations.
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From image to probes
Maybe instead of matching the ambient lighting and adding multiple spotlights, there was a way to turn the actual AI generated image into lighting probe data. That would make the realtime 3D meshes match the environments absolutely perfectly!
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AI Assisted Gamedev: Adding reflections
With the pipeline I currently had set up, it is easy to add 3D characters on top of 2D images with shadows and interactive lighting. But what about reflective surfaces? Let’s go!
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Adding life to a simple 2D scene
The 2D locations can feel pretty static. Especially when there are no other characters around. But I want these scenes to be full of movement and life. Luckily the cyberpunk setting allows me to add all sorts of secondary movement into the frame!
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AI assisted 3D modeling: a cyborg
For a character that is “user facing” I wanted to make an over the top female robot. Someone that would have replaced waiters, clerks and all service professions in general.