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Simple camera controller+
I had created a very simple camera controller for the city hall interior scene. But it was not very usable in other scenes. So I rewrote the code and made it universal and a lot easier to use!
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Animated hotspot icons
I was working on the Steam Deck compatibility of the game this week and the main pain point was the hotspots. As I was fixing the code, I decided to try to make the hotspots animated!
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City hall scene exterior 3D modeling (city hall part 4)
This scene is a bit different from your basic scene, as it has a lot of traffic and a functional maglev system. So this is actually a replacement scene for the maglev station when you travel to the city hall.
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Cloth Sim
It was always my goal to use cloth sim on the character. The hair, the small pouch and the jacket just screamed to be made dynamic.
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Building a Puzzle
Building Adventure Game Puzzles is fun. This is a very complete breakdown of creating a bathroom scene with its puzzle in under 2 days! (Spoiler alert!)
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Rendering custom shadows with URP shader graph & apartment ext location
As I upgraded the render pipeline for the game, I noticed that my custom shadow rendering shaders turned pink. It was time to transition from custom HLSL shading for the environments to a more modern shader graph based approach.
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Additional effects for the apartment scene
I have been working on the apartment for absolutely forever! I have begun to approach this room as a vertical slice for the game. This post is about some of the features I added this week: simulated cool air mist and fluorescent light flicker.
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Home location – part 2: combining the scenes
In part 1, we used Midjourney and Photoshop to create the 2D locations, Now it is time to merge them together – in 3D.
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AI generated, animated logo
Naturally the project also needed an AI generated animated logo! I used Midjourney to create the logo and After Effects to add in the text and handle the animation.
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AI powered fluid simulations
I took an upcoming AI powered fluid simulation tool for a test dive to see if it would allow me to add realistic, interactive smoke to the game.