-
AI assisted location: Hamburger restaurant
In the first big puzzle hub, one of the non-linear storylines takes you to a hamburger restaurant. There will be a big, hamburger related puzzle in there! But this week, we talk about creating the AI assisted location.
-
Closeup camera angles
With Magnific now being able to upscale all the way up to 16x I wanted to try closeup camera angles for the game.
-
Animated hotspot icons
I was working on the Steam Deck compatibility of the game this week and the main pain point was the hotspots. As I was fixing the code, I decided to try to make the hotspots animated!
-
Project update week #46
I have now been working on this project for 46 weeks. Posting an update every week. But this week was a bit different!
-
City hall scene exterior 3D modeling (city hall part 4)
This scene is a bit different from your basic scene, as it has a lot of traffic and a functional maglev system. So this is actually a replacement scene for the maglev station when you travel to the city hall.
-
Sub Surface Scattering
Quick sub surface scattering solution with Unity URP shader graph.
-
Using Midjourney editing tools (city hall part 2)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to use Midjourney editing tools to direct the image generation.
-
Using Midjourney for game locations (city hall part 1)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to direct Midjourney for game locations using it’s vary region and pan / zoom out features.
-
Building a Puzzle
Building Adventure Game Puzzles is fun. This is a very complete breakdown of creating a bathroom scene with its puzzle in under 2 days! (Spoiler alert!)
-
Custom post-process effect: Anamorphic Bloom
Anamorphic bloom is for sure the most cyberpunk aesthetic there is. I wanted to use it as a use case for learning how to create post process materials for Unity URP. This post explains the process.