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UI systems
Creating the UI for an adventure game is a fun little bite sized challenge I enjoy doing. The UI for Echoes of Somewhere is finally finding its groove.
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Home location – part 2: combining the scenes
In part 1, we used Midjourney and Photoshop to create the 2D locations, Now it is time to merge them together – in 3D.
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Cadence
The walk animations for the characters have been pretty wonky for long enough! It was finally time to address the issues – or try to.
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AI assisted graphics: blending 3D characters on top of 2D backgrounds
As the game will be 2.5D, it is very important to make the 3D characters blend “seamlessly” with the 2D background. Here is how I did it.