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AI Assisted graphics: media reception
It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral!
An experimental freeware 2.5D adventure game featuring AI-assisted graphics.
What is this about?
It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral!
Updates
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to direct Midjourney for game locations using it’s vary region and pan / zoom out features.
Building Adventure Game Puzzles is fun. This is a very complete breakdown of creating a bathroom scene with its puzzle in under 2 days! (Spoiler alert!)
The original teaser trailer I did way back started to look a bit dated with old character, locations and UI, so it was time for a new trailer!
Anamorphic bloom is for sure the most cyberpunk aesthetic there is. I wanted to use it as a use case for learning how to create post process materials for Unity URP. This post explains the process.
All throughout the project, I have been slightly tweaking the UI from time to time. Now that I have a better understanding of the functionality of the UI, a more polished look and feel begun to creep into my mind.
As I upgraded the render pipeline for the game, I noticed that my custom shadow rendering shaders turned pink. It was time to transition from custom HLSL shading for the environments to a more modern shader graph based approach.
I have been working on the apartment for absolutely forever! I have begun to approach this room as a vertical slice for the game. This post is about some of the features I added this week: simulated cool air mist and fluorescent light flicker.
I have actually never before done footstep audio set for a game. I wanted the system to be able to play audio from animation events and work on multiple different surfaces. Read how I ended up doing it.
For a while now I have been laying the foundations for UI audio for the game. This was more involved than I thought.
Now that I had stuff tucked away hidden in the PDA I wanted to let the player know of these a little bit. So I decided to do a simple on screen notify when new To-Do list items are added or then new messages arrive.
News
There have been multiple advancements in the AI space that I have found very interesting but there has not been a use for them in the game project yet. So I set up a news section to cover more things.
I got to share my thoughts on using generative AI in game development on Building the Metaverse.
In the media
The project convincingly shows how an individual artist with limited resources can use these controversial, questionably ethical tools to punch above their weight when developing a game.
A massive 2-part breakdown, describing the pipeline behind the project, discussing the process of creating characters and environments using artificial intelligence.