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Very experimental grass system
For scenes that have fluffy grass, I felt that the grass could be extra fluffy. Some sort of “fur” setup. It was not that easy.
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AI Assisted Gamedev: Adding reflections
With the pipeline I currently had set up, it is easy to add 3D characters on top of 2D images with shadows and interactive lighting. But what about reflective surfaces? Let’s go!
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AI assisted 3D modeling: a cyborg
For a character that is “user facing” I wanted to make an over the top female robot. Someone that would have replaced waiters, clerks and all service professions in general.
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Modeling a robot with some added difficulty
After doing the first model, I wanted to make a robot. As there would be many robotic characters in the game’s story.
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%22%20transform%3D%22matrix(6%200%200%206%203%203)%22%20fill-opacity%3D%22.5%22%3E%3Cellipse%20fill%3D%22%230f1713%22%20rx%3D%221%22%20ry%3D%221%22%20transform%3D%22matrix(4.62173%2088.18789%20-58.2337%203.0519%2015.5%2060.8)%22%2F%3E%3Cellipse%20fill%3D%22%234fcea3%22%20cx%3D%22138%22%20cy%3D%22151%22%20rx%3D%2239%22%20ry%3D%2242%22%2F%3E%3Cellipse%20fill%3D%22%23a69da0%22%20rx%3D%221%22%20ry%3D%221%22%20transform%3D%22matrix(-11.30086%2027.8492%20-32.3964%20-13.14606%20139.5%2013.7)%22%2F%3E%3Cellipse%20fill%3D%22%231a2420%22%20cx%3D%22237%22%20cy%3D%229%22%20rx%3D%2236%22%20ry%3D%2241%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E)
AI assisted graphics: Character modeling
As a fun little prototype, I wanted to see how much work would it be to use AI character design and graphics as much as possible for a 2.5D point and click style game.











