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XR AI spotlight
I was interviewed for XR AI Spotlight a few months back. here is the full interview.
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Games Now! Podcast
A further Questions -podcast episode in regards to my AI presentation last year.
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Simple camera controller+
I had created a very simple camera controller for the city hall interior scene. But it was not very usable in other scenes. So I rewrote the code and made it universal and a lot easier to use!
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Footsteps audio refactoring
I upgraded my rather simple footsteps audio system to a fully fledged surface type / character type retrieval setup that I can expand in the editor. The old system had hard coded arrays, but this new one is user editable directly in editor!
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AI assisted location: Hamburger restaurant
In the first big puzzle hub, one of the non-linear storylines takes you to a hamburger restaurant. There will be a big, hamburger related puzzle in there! But this week, we talk about creating the AI assisted location.
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Closeup camera angles
With Magnific now being able to upscale all the way up to 16x I wanted to try closeup camera angles for the game.
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Preparing for demo release
The beginning part of the game has been almost ready for release as a short demo for quite a while. But it was missing some polish that I am working on now.
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Project update week #46
I have now been working on this project for 46 weeks. Posting an update every week. But this week was a bit different!
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Using Midjourney editing tools (city hall part 2)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to use Midjourney editing tools to direct the image generation.
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Steam’s stance on generative AI: The AI paradox
For the longest time there has been murmurs that Valve has been rejecting games with generative AI content from their Steam store. Let’s take a look into it!