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Project update week #46
I have now been working on this project for 46 weeks. Posting an update every week. But this week was a bit different!
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Using Midjourney editing tools (city hall part 2)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to use Midjourney editing tools to direct the image generation.
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Steam’s stance on generative AI: The AI paradox
For the longest time there has been murmurs that Valve has been rejecting games with generative AI content from their Steam store. Let’s take a look into it!
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AI voiceovers
For the voiceovers of Echoes of Somewhere I will be doing a hybrid solution: some voiceovers will be real humans, some will be AI and some will be handled by Apple’s text to speech tech from the 90’s.
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The Adventure Game Hotspot Podcast
I was recently interviewed on the Adventure Game Hotspot podcast. We talked about Echoes of Somewhere and the potential and the limits of using AI for game production.
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Using Midjourney for game locations (city hall part 1)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to direct Midjourney for game locations using itโs vary region and pan / zoom out features.
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Building a Puzzle
Building Adventure Game Puzzles is fun. This is a very complete breakdown of creating a bathroom scene with its puzzle in under 2 days! (Spoiler alert!)
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Using AI as inspiration for UI design
All throughout the project, I have been slightly tweaking the UI from time to time. Now that I have a better understanding of the functionality of the UI, a more polished look and feel begun to creep into my mind.
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Rendering custom shadows with URP shader graph & apartment ext location
As I upgraded the render pipeline for the game, I noticed that my custom shadow rendering shaders turned pink. It was time to transition from custom HLSL shading for the environments to a more modern shader graph based approach.
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a16z shoutout
Echoes of Somewhere was briefly featured in a recent Andreessen Horowitz blog post about AI in games.