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Depth of field
I got a comment at work about the characters not matching perfectly with the slightly blurry backgrounds. I thought if some depth of field was at all possible as the backgrounds are not really 3D and might have some blur baked in.
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Very experimental grass system
For scenes that have fluffy grass, I felt that the grass could be extra fluffy. Some sort of “fur” setup. It was not that easy.
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AI Assisted Gamedev: Adding reflections
With the pipeline I currently had set up, it is easy to add 3D characters on top of 2D images with shadows and interactive lighting. But what about reflective surfaces? Let’s go!
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Adding life to a simple 2D scene
The 2D locations can feel pretty static. Especially when there are no other characters around. But I want these scenes to be full of movement and life. Luckily the cyberpunk setting allows me to add all sorts of secondary movement into the frame!
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AI assisted 3D modeling: a cyborg
For a character that is “user facing” I wanted to make an over the top female robot. Someone that would have replaced waiters, clerks and all service professions in general.
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Modeling a robot with some added difficulty
After doing the first model, I wanted to make a robot. As there would be many robotic characters in the game’s story.
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AI assisted portrait generation
I set out to see how I could use Midjourney to generate a portrait image for the bearded weirdo.
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A brief test of AI voiceovers & icons
Short update on the progress: testing icons and VO
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AI Assisted graphics: media reception
It has been very interesting to observe the internet’s reaction to AI generated content like this. I would have never been exposed to so many opinions about AI if the post had not gone a little bit viral!
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AI assisted graphics: blending 3D characters on top of 2D backgrounds
As the game will be 2.5D, it is very important to make the 3D characters blend “seamlessly” with the 2D background. Here is how I did it.