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Echoes Of Somewhere demo release on itch.io
I have been actively working on the project for one full year now. And to celebrate this milestone, I am releasing a short Echoes Of Somewhere demo of the game for Windows & Mac OS!
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Preparing for demo release
The beginning part of the game has been almost ready for release as a short demo for quite a while. But it was missing some polish that I am working on now.
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Talking about Echoes of Somewhere
I have an Echoes of Somewhere presentation I have done a couple of times around Europe. You can now watch it here in full.
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Magnific AI
The lower resolution background images for the game are upscaled with Magnific AI to massive 4k+ resolution.
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Using ChatGPT for code (city hall part5)
Using ChatGPT to help program a camera controller for a new location comprised of only one ultra-wide image.
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Project update week #46
I have now been working on this project for 46 weeks. Posting an update every week. But this week was a bit different!
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City hall scene exterior 3D modeling (city hall part 4)
This scene is a bit different from your basic scene, as it has a lot of traffic and a functional maglev system. So this is actually a replacement scene for the maglev station when you travel to the city hall.
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Particle based traffic (city hall part 3)
The city in the game is meant to be full of Particle based traffic and the city hall exterior scene is the first scene where this is on full display. The same traffic will also be used to liven up the travel screens.
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Upgrading old Midjourney generations
Some of the game locations were made with midjourney V4 back in the day. And it has an aesthetic I love, but I recently stumbled upon ways to upgrading old locations all within Midjourney to make them a lot better!
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Sub Surface Scattering
Quick sub surface scattering solution with Unity URP shader graph.