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Cloth Sim
It was always my goal to use cloth sim on the character. The hair, the small pouch and the jacket just screamed to be made dynamic.
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Using Midjourney editing tools (city hall part 2)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to use Midjourney editing tools to direct the image generation.
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Steam’s stance on generative AI: The AI paradox
For the longest time there has been murmurs that Valve has been rejecting games with generative AI content from their Steam store. Let’s take a look into it!
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AI voiceovers
For the voiceovers of Echoes of Somewhere I will be doing a hybrid solution: some voiceovers will be real humans, some will be AI and some will be handled by Apple’s text to speech tech from the 90’s.
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The Adventure Game Hotspot Podcast
I was recently interviewed on the Adventure Game Hotspot podcast. We talked about Echoes of Somewhere and the potential and the limits of using AI for game production.
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Using Midjourney for game locations (city hall part 1)
Sometimes these locations require more art direction. More specific features. In these cases, a lot more work is required. Here is a breakdown for how to direct Midjourney for game locations using itโs vary region and pan / zoom out features.
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Building a Puzzle
Building Adventure Game Puzzles is fun. This is a very complete breakdown of creating a bathroom scene with its puzzle in under 2 days! (Spoiler alert!)
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New teaser trailer
The original teaser trailer I did way back started to look a bit dated with old character, locations and UI, so it was time for a new trailer!
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Custom post-process effect: Anamorphic Bloom
Anamorphic bloom is for sure the most cyberpunk aesthetic there is. I wanted to use it as a use case for learning how to create post process materials for Unity URP. This post explains the process.
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Premortem Games interview
A really interesting gaming news site, PreMortem Games posted and interview about Echoes of Somewhere.