-
Simple camera controller+
I had created a very simple camera controller for the city hall interior scene. But it was not very usable in other scenes. So I rewrote the code and made it universal and a lot easier to use!
-
Footsteps audio refactoring
I upgraded my rather simple footsteps audio system to a fully fledged surface type / character type retrieval setup that I can expand in the editor. The old system had hard coded arrays, but this new one is user editable directly in editor!
-
AI assisted location: Hamburger restaurant
In the first big puzzle hub, one of the non-linear storylines takes you to a hamburger restaurant. There will be a big, hamburger related puzzle in there! But this week, we talk about creating the AI assisted location.
-
Closeup camera angles
With Magnific now being able to upscale all the way up to 16x I wanted to try closeup camera angles for the game.
-
Animated hotspot icons
I was working on the Steam Deck compatibility of the game this week and the main pain point was the hotspots. As I was fixing the code, I decided to try to make the hotspots animated!
-
Accessibility options
I am big into accessibility. It was now finally time to get started on accessibility options for Echoes of Somewhere.
-
Project 1 year anniversary!
Happy birthday! Echoes of Somewhere has now been in “active” development for a year. Lets look back on the year!
-
Echoes Of Somewhere demo release on itch.io
I have been actively working on the project for one full year now. And to celebrate this milestone, I am releasing a short Echoes Of Somewhere demo of the game for Windows & Mac OS!
-
Preparing for demo release
The beginning part of the game has been almost ready for release as a short demo for quite a while. But it was missing some polish that I am working on now.
-
Talking about Echoes of Somewhere
I have an Echoes of Somewhere presentation I have done a couple of times around Europe. You can now watch it here in full.