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AI supercharged water simulations
As the story is about water, I wanted to use some AI accelerated realtime fluid simulations.
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AI skyboxes
There have been multiple advancements in the AI space that I have found very interesting but there has not been a use for them in the game project yet. So I set up a news section to cover more things.
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Weekly update #22
Spring is here and so is the yard work. So this week has been slow for the project. Here is a quick overview of what is going on.
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Building the Metaverse Podcast
I got to share my thoughts on using generative AI in game development on Building the Metaverse.
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About the story
This week’s update will be about writing the story for the first episode.
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AI generated, animated logo
Naturally the project also needed an AI generated animated logo! I used Midjourney to create the logo and After Effects to add in the text and handle the animation.
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AI powered fluid simulations
I took an upcoming AI powered fluid simulation tool for a test dive to see if it would allow me to add realistic, interactive smoke to the game.
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Maglev train – an animated location
For the in-game overworld map I decided to create a maglev station. This would be a nice and simple location to create some nice animations in!
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Advanced animated neon lights material
This week, I decided to continue along the lines of the flickering screens. But this time I would tackle complex neon sign / light animations.
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Cadence
The walk animations for the characters have been pretty wonky for long enough! It was finally time to address the issues – or try to.
















