-
Custom post-process effect: Anamorphic Bloom
Anamorphic bloom is for sure the most cyberpunk aesthetic there is. I wanted to use it as a use case for learning how to create post process materials for Unity URP. This post explains the process.
-
Using AI as inspiration for UI design
All throughout the project, I have been slightly tweaking the UI from time to time. Now that I have a better understanding of the functionality of the UI, a more polished look and feel begun to creep into my mind.
-
Rendering custom shadows with URP shader graph & apartment ext location
As I upgraded the render pipeline for the game, I noticed that my custom shadow rendering shaders turned pink. It was time to transition from custom HLSL shading for the environments to a more modern shader graph based approach.
-
Additional effects for the apartment scene
I have been working on the apartment for absolutely forever! I have begun to approach this room as a vertical slice for the game. This post is about some of the features I added this week: simulated cool air mist and fluorescent light flicker.
-
PDA part 1 – interface
Adventure creator has support for objective lists and documents. I figured why not integrate them into the game as well? The player could be able to receive some text messages like in Cyberpunk 2077 and have a list of to-do’s for keeping the objective clear.
-
Maglev transit system
Way back when I did the maglev scene, it was just a scene void of any connection to anything in the game. I just knew I needed one so I made it. Now I returned to the scene to add the transit functionality to it that it required.
-
Upgrading the main character
I had planned to keep the characters far away from the camera, as they were not the best quality. But as I have been working on these scenes the main character creeps closer and closer. So I needed to make him look better.
-
Home location – part 2: combining the scenes
In part 1, we used Midjourney and Photoshop to create the 2D locations, Now it is time to merge them together – in 3D.
-
Pixel art test: Photoshop (beta) AI tools
A new beta version of photoshop was recently released with generative ai tools (adobe firefly) natively supported directly in the app. I tried it with a simple pixel art scene.
-
Home location – part 1: Adobe Firefly
Sometimes we need to have different spaces link together. This calls for a very accurate reconstruction of the locations. Here is my journey on connecting multiple AI generated rooms together.