-
AI generated, animated logo
Naturally the project also needed an AI generated animated logo! I used Midjourney to create the logo and After Effects to add in the text and handle the animation.
-
Maglev train – an animated location
For the in-game overworld map I decided to create a maglev station. This would be a nice and simple location to create some nice animations in!
-
Advanced animated neon lights material
This week, I decided to continue along the lines of the flickering screens. But this time I would tackle complex neon sign / light animations.
-
From image to probes
Maybe instead of matching the ambient lighting and adding multiple spotlights, there was a way to turn the actual AI generated image into lighting probe data. That would make the realtime 3D meshes match the environments absolutely perfectly!
-
AI Assisted Gamedev: Adding reflections
With the pipeline I currently had set up, it is easy to add 3D characters on top of 2D images with shadows and interactive lighting. But what about reflective surfaces? Let’s go!
-
Adding life to a simple 2D scene
The 2D locations can feel pretty static. Especially when there are no other characters around. But I want these scenes to be full of movement and life. Luckily the cyberpunk setting allows me to add all sorts of secondary movement into the frame!
-
AI assisted 3D modeling: a cyborg
For a character that is “user facing” I wanted to make an over the top female robot. Someone that would have replaced waiters, clerks and all service professions in general.
-
Modeling a robot with some added difficulty
After doing the first model, I wanted to make a robot. As there would be many robotic characters in the game’s story.
-
AI assisted portrait generation
I set out to see how I could use Midjourney to generate a portrait image for the bearded weirdo.
-
A brief test of AI voiceovers & icons
Short update on the progress: testing icons and VO