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PDA part 1 – interface
Adventure creator has support for objective lists and documents. I figured why not integrate them into the game as well? The player could be able to receive some text messages like in Cyberpunk 2077 and have a list of to-do’s for keeping the objective clear.
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Maglev transit system
Way back when I did the maglev scene, it was just a scene void of any connection to anything in the game. I just knew I needed one so I made it. Now I returned to the scene to add the transit functionality to it that it required.
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Chat-GPT generated dialogue for AI characters
I had always planned on using Chat-GPT for creating the dialogue for the non-human characters. This is my experience of it.
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UI systems
Creating the UI for an adventure game is a fun little bite sized challenge I enjoy doing. The UI for Echoes of Somewhere is finally finding its groove.
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Upgrading the main character
I had planned to keep the characters far away from the camera, as they were not the best quality. But as I have been working on these scenes the main character creeps closer and closer. So I needed to make him look better.
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Home location – part 2: combining the scenes
In part 1, we used Midjourney and Photoshop to create the 2D locations, Now it is time to merge them together – in 3D.
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Home location – part 1: Adobe Firefly
Sometimes we need to have different spaces link together. This calls for a very accurate reconstruction of the locations. Here is my journey on connecting multiple AI generated rooms together.
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The labyrinth – part 1
The later part of the game features a classic labyrinth puzzle. This post is a step by step walkthrough how I used Midjourney and Stable diffusion to achieve the location and the compromises we needed to make along the way.
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AI supercharged water simulations
As the story is about water, I wanted to use some AI accelerated realtime fluid simulations.
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Weekly update #22
Spring is here and so is the yard work. So this week has been slow for the project. Here is a quick overview of what is going on.